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Process Example

Concept Art Phase

Step one of the 3D Modeling Process is a character turn around, along with extra details and concepts that might be important to the model at hand

RoboTurnAround.png

Maya Retopology

Retopology is not always 100% required for every project but it was something i experimented with for this one, it gives a good look at the grayscale model!

ryan-bellais-turntableusethisfinal-turntablecamera1shape-beauty-0072.jpg

ZBrush Phase

Zbrush is my main area of experience for 3D, here is where I do a high detail version of the character, for this project I was experimenting with transferring a high detail model to slightly lower detail within maya for rigging and rendering.

ryan-bellais-modelw4.jpg

Final Texturing and Rendering

Finally we have the texturing, lighting, and rendering phase, for this model I used Pixar's renderman for texture surfaces so no actual textures were made, but UV maps were made for a bit of bump mapping to apply!

RobotMayaSpinPose25FINAL__turnTableCamer
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